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The outlast trials -
The outlast trials -







the outlast trials -

This approach could potentially harm the game experience.Players might not find matches for certain Trials, leading to frustration.This approach significantly increases matchmaking queue times.Players don't evenly play all Trials some are more popular due to player progression.Matchmaking per Trial would divide players among many pools (25+).This decision might seem unusual, but there are reasons behind it:

the outlast trials -

MATCHMAKINGOur matchmaking system philosophy involves players grouping up and deciding on Trials together, rather than having separate matchmaking for each Trial. Today, I want to shed some light on various key topics in our internal roadmap. After you've played, you are welcome to contribute more feedback via the Spontaneous Feedback form [I personally review each comment submitted so all extra feedback is greatly appreciated! Your opinion matters and impacts our everyday decisions. Rosie, our Community Manager, keeps track of community sentiment and conversations to relay the community concerns to our team. We've gathered over 60,000 responses through The Outlast Trials Early Access Survey, we read and monitor our official Outlast Discord, the Outlast subreddit, watch streamers and videos of playthroughs, as well as monitor other platforms daily to get a full grasp on the experience our players have, and what they like about The Outlast Trials. Despite our silence, we want you all to know that we keep a close eye on our community engagement and value your discussions because at the end of the day being an Early Access title means that you are all part of the development process with us. Red Barrels is intensely focused on production. Since Early Access launch, we have had new members join our team, and with the help of the player feedback we’ve gotten thus far, we have been able to adjust our targets and work towards the full release of The Outlast Trials. The success of The Outlast Trials Early Access has been remarkable! Being that we are indie developers that are self-funded and self-published meant that we had to make sure to take time to adapt our workflow to ensure the game's quality and longevity going forward. I'm Alex, one of the Red Barrels team members and Game Director on The Outlast Trials.









The outlast trials -